When a buyer looks at a static web render or a photo gallery, they have to guess how their height and inseam will look and feel on an aggressive roadster versus a power cruiser. That guessing creates uncertainty about the product, and uncertain buyers hesitate. Seeing their own proportions on the bike removes the guess.
This is a kinematic mannequin viewer. A 3D body with working joints is placed on the product at the size the customer enters, and its arms and legs are solved to reach the real controls. The fit is measured on the model, not guessed. It dynamically demonstrates how knee angles, arm reach and spine posture change with the rider's height and the bike chosen, and, for your product, with your chassis options and control setups.
The bikes are built from CAD models, so every curve is the manufacturer's own. Customers choose the bike and the paint, and the lettering is placed on the tank for them.
A height becomes a mannequin with real joints that sits on the bike. Its shoulders, elbows, hips and knees bend to reach the grips and footpegs, the fit check measures how far each limb has to stretch, and a glow along each arm and leg shows green, yellow or red.
The rider is transported onto the bike with an effect. A brand can use one of these three, ask for its own, or have none at all.
If you don't want a feature, we leave it out. If you want something that isn't here, we can build it, and no two clients need to look alike.
Sample only. The bike models shown are stand-in demonstration models and are not tied to any motorcycle maker. The mannequin is built from the height entered, using average body proportions, and its arms and legs are positioned with joint geometry (inverse kinematics) to reach the controls.
© 2026 Dale C. Murley Consulting. All rights reserved. The design, code, rider model, fit method and transition effects on this page are original work and may not be copied, reproduced or reused, in whole or in part, without written permission.